Door Kickers 2: Task Force North


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We've also made it possible to edit and customize the squads from the Main Menu, it should help. And you can have more than one squad of each Unit. Why? Trust us, it will make sense later ;)\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/b4e3ec8ca4a325e3dd1fc9974c0cc021f0c9b5e3.jpg[\/img]\n\nThe CIA come with a limited roster of just 4 troopers, and 2 player classes: The multi-role [b]Black Ops[\/b] Paramilitary Officers, who can kick posterior left and right and wield any weaponry type, and the very specialized [b]Undercove[\/b]r Agents. These try to blend in, infiltrate the area and use local or hidden weapons to maximize concealment. \n\nEach CIA Officer is rated on [b]Concealment[\/b] according to the gear and weapons they carry. Too much, too bulky, and the enemy will think you're SUSPICIOUS and eyeball you closer , or outright know you don't belong there. Lighten up your visible load. get rated [b]COVERT[\/b] and the enemy will mostly ignore you.\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/67a51c58dc5fa040b15ec733bd0466825c2123f9.gif[\/img]\n\n[i](Rangers need not concern with Concealment, their gear, camo, velcro and yelling makes them stick out too much. Airsoft is not really popular in Nowheraki, you see.) [\/i]\n\nGoing Covert is useful to infiltrate enemy areas, but there are places where access is controlled, and [b]being spotted there[\/b] will blow you cover no matter how concealed you are. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/506e883d97a42e8dd3cba4163307e40e26b76bef.jpg[\/img]\n\nSpeaking of gear, note that the CIA is not subject to same inventory restrictions as US Army Rangers, so they get to choose cool stuff like Mp7s, Vintorez Silenced Sniper Rifles, Uzis and AKs. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/190f1526ea8285be28bf33b5c210bf87956c213e.gif[\/img]\n\nBoth the CIA and the Rangers can now equip one-shot disposable Rocket Launchers, the M136 AT4 and the RPG-26. All explosives have been rebalanced for enemies and players alike. Grenade and Rocket Launchers have decreased accuracy, while grenades have lost a bit of their throwing range - especially when thrown over obstacles. \n\nTo better reflect the clandestine, High Risk - High Impact, nature of their operations, there's a [b]new mission type - RAID ON STRONGHOLD[\/b]. Get in, destroy enemy equipment, and don't forget to get out. You're always outnumbered, don't be outsmarted, and leave no man behind. \n\nWe're eager to see what the Workshop Gang will do with this new gameplay style. On our side, we'll explore similar New Mission Types in the following patches, as Rangers said they like to get in on the action, too, and the CIA have more than one trick up their sleeve!\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/0d066e104dffbfad3f3090f2d61d2f3d04a27252.jpg[\/img]\n\nThe build also bings countless fixes and gameplay improvements - full list below. Most importantly, the target selection has been improved and troopers will behave smarter when choosing who to engage. But you can now order them to target a particular enemy, if you wish, by simply dragging an arrow on top of them. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/00e130c4c4347a49188496784552c881949ab2f2.gif[\/img]\n\nIn closing, thank you for your patience and we're sure you've skipped forward and started playing already. \n\n[b]Note: since this update required heavy changes to the game's underlying systems, your Squad \/ Replays \/ Plans will be reset![\/b]\n\nYour Devs @ KHG\n______________\nFull changelist v0.18\n\n- new playable unit: CIA Special Activities Division \n- new mission type: Raid on Stronghold \n- 5 new maps (new single missions chapter)\n- squad management in Main Menu, yay!\n- new weapons: M136 AT4, RPG26, Mp7s, AKs and more\n- new tool: Automated Lockpick, CIA exclusive, Rangers would just break it. \n- removed lockpick ability from Rangers (CIA still got it) \n- added option to close doors, its the polite thing to do. \n- can now target a specific enemy (right-click + drag from your troops to target)\n- much improved auto-targeting (will prioritize executioners, angle to current aim direction, what allies are doing and the current 'go silent' status, among others)\n- grenade range limited depending on whether you have line-of-sight with the target (20m vs 10m)\n- grenade launchers and rocket launchers no longer have perfect accuracy\n- grenades can now be lobbed over objects that block line-of-sight (angle of throw is adjusted dynamically) \n- new music track, powered by Cosmin Mirza\n- workshop: added sorting filters and improved search function\n- added in-game objectives display + can check challenges progress while playing\n- hostages will now alert nearby enemies when running\n- added confirmation dialog for Delete Plan\n- redesigned customization for weapon attachments\n- new colored plans option: per-class colors (alongside monochrome and per-trooper)\n- tweaked plan colors for better color blindness visibility\n- added camera rotation to home\/end\n- no longer drawing pencil while in replay cinematic mode\n- all tools (lockpick\/TEC\/crowbar etc) now emit sound continuously while operating\n- firing method is now switched accordingly with distance to current target\n- enlarged the main menu artwork to work on ultra-wide monitors\n- improved Civilian idle behavior\n- improved enemy HVT AI. They will run away more often and be harder to catch\n- fixed AI getting stuck when getting up or being pushed\n- fixed pathfinding bug that would cause enemies to go through walls or hostages not going through detonated walls\n- fixed getting stuck in obstacles when jumping over them\n- fixed several bugs related to how suppression works\n- fixed VIP scenarios not working when Fergie was in them\n- fixed sometimes entities staying red after detonating charges (for physics entities that move when detonating)\n- fixed being able to shoot the grenade launcher through doors\/walls (again)\n- fixed couple of bugs related to Detonation buttons\n- fixed path selection prioritization not working anymore after deleting a waypoint\n- fixed grenade trajectory preview not always working correctly with soon-to-be-opened doors\n- fixed a bug where GoCode detonation wasn't working properly\n- fixed weapon's aiming time curves not being displayed correctly for Iron Sights\n- fixed a bug where Delete Plan would not delete all waypoints\n- fixed switching to tec torch even though the targeted door was already opened\n- fixed bug where switching between lockpick\/crowbar on a door would keep the lockpick's breach time instead of using the crowbar breach time\n- fixed bug where moving suppress target while on gocode would trigger it anyways\n- fixed being able to unpause while the waypoints menu was opened (resulting in all kinds of weird bugs)\n- fixed always playing 'reload empty' sound when reloading\n- fixed crashes\/bugs that would happen on very large workshop maps\n- fixed a bug in workshop maps where it would upload as a new map, instead of updating the existing one\n- editor: increased max number of entities allowed\n- editor: any enemy can now be configured to roam between POI objects (like civilians)\n- editor: can now change some POI settings from within the editor (to reduce the number of template permutations required)\n- editor: POI objects can now specify whether civs or enemies can interact with them\n- editor: added 'lightning' effect (see directional light params)\n- editor: can edit light animations from within the editor\n- editor: added a new terrain material\n- editor: multiple fixes\/improvements to how entities are scaled\n- editor: fixed not being able to select rotated walls\n- editor: fixed alt spawns not duplicating scale of original entity\n- editor: fixed a bug with splitting walls (rotated walls would place the new wall section in an incorrect position)\n- editor: fixed font size issues with DPI scaling enabled\n","commentcount":119,"tags":["workshop","mod_reviewed","ModAct_487791598_1632400620_0","ModAct_969847436_1632417557_4"],"language":0,"hidden":0,"forum_topic_id":"2960544187642390916","event_gid":"5202210365134933692","voteupcount":755,"votedowncount":3},"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"2960544187642390916","rtime32_last_modified":1632572915,"news_post_gid":"0","rtime_mod_reviewed":1632417557,"featured_app_tagid":0,"referenced_appids":[],"build_id":7410656,"build_branch":"","votes_up":755,"votes_down":3,"comment_type":"ForumTopic","gidfeature":"1749022617335581961","gidfeature2":"2960544187642390916"},{"gid":"3038221771539617726","clan_steamid":"103582791466267578","event_name":"Breacher Up! Shotguns are here.","event_type":14,"appid":1239080,"server_address":"","server_password":"","rtime32_start_time":1623337980,"rtime32_end_time":1623342601,"comment_count":0,"creator_steamid":"76561197990208027","last_update_steamid":"76561197990208027","event_notes":"see announcement body","jsondata":"{\"localized_subtitle\":[\"You've asked for it, you've got it. \",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"70aec2a19ded17220823a220790136caef9981c9.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"ee7d9d6a4218f6f7a62e7080d7c40b619c918177.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_spotlight_image\":[\"bd6f0d695cc411b98caa55f58740fdafec565733.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[],\"library_spotlight\":true}","announcement_body":{"gid":"3038221771539617727","clanid":"36746170","posterid":"76561197990208027","headline":"Breacher Up! Shotguns are here.","posttime":1623338034,"updatetime":1623338034,"body":"The Shotgun mafia \u02d0shotgunbreach\u02d0 boys can rest their keyboards - our intrepid Rangers dug deeply into their Armory and found some leftover shotguns - the [b]semi-auto M1014s[\/b], but also some [b]Breaching[\/b] shorties to be carried in addition to your primary weapon. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/298dc87735e456768337696ec452d66898c0c98b.gif[\/img]\n\nSince these are not standard Rangers weaponry, there's no associated class use restriction. Yes, you can have your support guy join the assault with his new M1014. Or maybe not, have you tried his [b]new \"Suppress Area\" Ability? [\/b]\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/78eaeab25ac9c6938aa2545ffa0688e7cbaf5466.gif[\/img]\n\nAll Support Guys can be ordered to provide suppressive fire and fix enemies in their cover. And all gunfire and explosions contribute to suppression, so a gunfight will dynamically change when the volume of fire pins down enemies and operators alike. [i]Those that are still alive, that is...[\/i]\n\n[i]This implementation is a bit experimental, so waiting to hear what you think of it.[\/i]\n\nBut wait, there's more! \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/3e6c468cdb2b9199b83c4ef4a252f6f6839c04ef.gif[\/img]\n\nAll classes can equip the decidedly not cool [b]Thermal Torches[\/b] and quickly cut through padlocks, metal fences, chainlink and possibly stuff that's really a fire hazard. These should open up new venues of approach even in old maps, feel free to explore, improvise and report. \n\nAlso included lots of fixes, improvements and [b]2 NEW MAPS[\/b] - so ... Get Breaching!\n\nYour Devs @ KHG\n______________\n\n[b]Full Changelist v0.17 [\/b]\n\n- two new maps\n- new Support class option: Suppressive Fire\n- new weapon: M1014 shotgun\n- new weapon: XM338 (Support class)\n- new equipment: Breacher Shotgun\n- new equipment: Thermal Torch - for extra crispy breaching\n- new backpack equipment: 3x Frag Grenades\n- new backpack equipment: 3x Smoke Grenades\n\n- can now pre-plan grenade trajectories through doors\n- improved effectiveness of stinger grenades over civilians\n- added 'delete' button for your creations and workshop maps\n- new option: lock mouse to screen in fullscreen borderless mode\n- new option: mute when alt-tabbed\n- replays cinematic mode now removes all UI\n- optimized game for better performance on large maps\n- multiple improvements\/fixes to existent missions (replays will be voided for those maps)\n- fixed not being able to pre-plan through glass walls\n- fixed the actions menu being cut-off at screen edges\n- fixed order of operators on a door not being saved correctly at restart in some cases\n- fixed a bug where the Jump action would be done before actions such as placing explosives (on the same target)\n- fixed not switching to previously equipped weapon after using the dynamic hammer\n- fixed incorrectly displaying number of missions finished in a chapter\n- fixed multiple crashes\n- fixed being able to rclick+drag on wall explosives, rendering them unusable\n- fixed Continue sometimes not correctly loading the next mission\n- fixed glass doors not getting destroyed by grenades going through them\n- fixed explosives incorrectly showing as 0 quantity in certain path setups\n- fixed not being able to share custom map replays with other PCs\n- fixed sniper seeing through enemy disguises\n- fixed seeing FOV & no tooltip for concealed enemies\n- fixed FOV not working correctly with extremely long walls\n- multiple other gameplay fixes and improvements\n- workshop: added 'thumbs up' button for workshop maps\n- workshop: added search bar in the workshop maps screen\n- workshop: fixed some maps not being displayed as 'finished' in the UI\n- workshop: fixed not being able to upload maps that had certain characters in their names\n- editor: fixed not rotating the map correctly with the 180\/90 deg options\n- editor: grid options are remembered betwen editor restarts\n- editor: fixed crash when using the UI Delete button\n- editor: increased max lights number\n- editor: fixed light box limits auto-updating when opening the editor\n- editor: showing current\/max number of entities and lights (and warning when going over)\n- editor: fixed copy\/paste not snapping to the previous grid alignment\n- editor: added support for textured polygons (see river_bed_shape and water_shape)\n- editor: added more text to the help section, including VOID's map-making tutorials\n","commentcount":145,"tags":["workshop","mod_reviewed","ModAct_382931822_1623338689_0"],"language":0,"hidden":0,"forum_topic_id":"3117034765007164860","event_gid":"3038221771539617726","voteupcount":1201,"votedowncount":3},"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"3117034765007164860","rtime32_last_modified":1632562182,"news_post_gid":"0","rtime_mod_reviewed":1623338689,"featured_app_tagid":0,"referenced_appids":[],"build_id":0,"build_branch":"","votes_up":1201,"votes_down":3,"comment_type":"ForumTopic","gidfeature":"1749022617335581961","gidfeature2":"3117034765007164860"},{"gid":"3037093966854292576","clan_steamid":"103582791466267578","event_name":"The Workshop is now Live \/ Level Design 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Workshop is now Live \/ Level Design Contest!","posttime":1621521884,"updatetime":1621521884,"body":"Head over [url=https:\/\/steamcommunity.com\/workshop\/browse\/?appid=1239080\/]there [\/url] to download, play, [b]give feedback[\/b] and support your friendly neighborhood level designers. Make sure to upvote the maps you like, as the most upvoted in 1 months time wins stuff from us!\n[i][\/i]\n\nWe got the party started with a very special map, so what are you waiting for? \n\nTo celebrate the workshop release, [b]Door Kickers 2 is 10% OFF starting tomorrow! [\/b]\n\nThere's also 3 new official maps in the game, and they ain't easy, folks. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/83a5dbcba5bad42c185fb8c7036ea566451c5255.jpg[\/img]\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/e759e31a6ec6b80cc46adc39ba7b32e0dae3a2f0.jpg[\/img]\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/221cef1c9e5fa3c853c6e3475442302b55b1164c.jpg[\/img]\n\nEarly Access development means lots of regular changes to data structure - including mission format, so from day 1 we said the Workshop will come later in development. Yet, our intrepid fans smuggled tens of very high-quality homemade maps behind the not-so-closed doors of [url=https:\/\/discord.gg\/AbCJRF2]DK Discord[\/url]. Their work deserved to be showcased, so we have listened and decided to open the Workshop now and deal with it. This update was mainly focused on adding the needed functionality to support map making and map sharing. But there's also lots of stuff taking shape in the code so next update will bring some often requested improvements to the game ;)\n\n[h3]Also announcing our first [b]Level Design Contest[\/b], starting now! [\/h3]\nThe Worksop-published Map with the most [b]player upvotes[\/b] in 1 months time wins its designer keys for all KHG games on the platforms of his choosing, as well as a special trooper portrait to go in the Door Kickers 2 unit roster. \n\nContest closes on [b]20th of June 2021[\/b], at 13:00 GMT. \n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/dfdcdd6beb2c3852ce86af775b199fc29e1c7ff8.png[\/img]\n\nSo, get playing - and get voting!\n\nYour Dev Team @ KillHouse Games\n\n[i][b]Full patch changelist below: [\/b]\n- steam workshop support for maps\n- added three new official maps\n- waypoint menu can now be switched between targeted actions and path options\n- private Security types now have proper clothing\n- fixed bug where walls would dissappear\n- fixed several AI bugs\n- fixed shader error when playing on Linux over Proton\n- fixed bug where slap charges placed on a window would disappear\n- fixed several coop-related bugs\n- editor: added snow effect\n- editor: auto-update light BOX limits when it moves\n- editor: can now split walls\n- editor: added group properties in UI (origin\/rotation\/scaling), were only shortcuts before\n- editor: added alternative spawn-points for groups\n- editor: rotate 90 degrees option\n[\/i]","commentcount":60,"tags":["workshop","mod_reviewed","ModAct_383594390_1621525973_0"],"language":0,"hidden":0,"forum_topic_id":"3115906960351549549","event_gid":"3037093966854292576","voteupcount":595,"votedowncount":0},"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"3115906960351549549","rtime32_last_modified":1632569794,"news_post_gid":"0","rtime_mod_reviewed":1621525973,"featured_app_tagid":0,"referenced_appids":[],"build_id":0,"build_branch":"","votes_up":595,"votes_down":0,"comment_type":"ForumTopic","gidfeature":"1749022617335581961","gidfeature2":"3115906960351549549"},{"gid":"3095636957582229547","clan_steamid":"103582791466267578","event_name":"Update: \"Would you like to (RE)play a 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\"Would you like to (RE)play a game?\"","posttime":1617808339,"updatetime":1617808339,"body":"[b]Replays are in! You are now able to review your plays and marvel at your awesome tactics. Or sheer luck. Hopefully, both :)[\/b]\n\n[img]{STEAM_CLAN_IMAGE}\/36746170\/f9cdebfe8df0c290e9a268eeec936beac94542f8.jpg[\/img]\n\n[b]Also included: four new maps (including a new chapter), new enemies and many other improvements and QOL changes, see full changelist below.[\/b]\n\nThis was supposed to be a much larger update, but we decided to split it in half to get you replays sooner. We also thought all fixes should be out sooner rather than later. \n\nHave fun - and [b]Steam Workshop is next![\/b]\n\n[b]Full changelist:[\/b]\n- 4 new maps\n- replays: can now review your plays\n- 2 new enemy types - Bodyguards\n- new sounds for various equipment\/explosions\/ambiental sounds\n- doors open faster when kicked than when opened by hand\n- various graphics and QOL improvements\n- fixed freeze on Intel GPUs (the one which mostly happened when shooting the sniper)\n- fixed grenade launcher preview being different from actual trajectory\n- fixed not being able to pass through some doors\/windows\n- fixed bug where troops would get stuck after placing explosives on doors\/walls\n- fixed slowdown in coop when using the drawing function\n- fixed multiple issues on generated maps\n- fixed startled Civilians causing the Stealth challenge to fail\n- fixed troops getting stuck while vaulting\n- fixed a couple of crashes\n- fixed doors showing as closed even though they were opened\n- fixed a bug where explosives+jump on a window would happen the other way around\n- faster loading for large maps\n- proper implementation for sliding doors\n- fixed firing animation looping indefinitely\n- fixed missing UI elements for armor\n- added rain effect\n- consumable equipment items which have been consumed no longer consume mobility points\n- editor: option to rotate map 180\n- modding: triggers can now enable\/disable other triggers\n- modding: fixed triggers not repeating Light and Sound effects\n- lowered volume for dog barking sound which would cause distress to real dogs\n","commentcount":88,"tags":["mod_reviewed","ModAct_383594390_1617811225_0"],"language":0,"hidden":0,"forum_topic_id":"3174449951061357913","event_gid":"3095636957582229547","voteupcount":993,"votedowncount":1},"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"3174449951061357913","rtime32_last_modified":1632516015,"news_post_gid":"0","rtime_mod_reviewed":1617811225,"featured_app_tagid":0,"referenced_appids":[],"build_id":0,"build_branch":"","votes_up":993,"votes_down":1,"comment_type":"ForumTopic","gidfeature":"1749022617335581961","gidfeature2":"3174449951061357913"}] data-partnereventadjacents=[{"announcementGID":"5202210365134933693","adjacents":["2877227677917784144","5202210365134933693","3038221771539617727","3037093966854292577","3095636957582229548"]}] data-uservotes=[] data-metadatainfo={"clanid":0,"clan_event_gid":""}>