syndicate-java

By syndicate-lang

As part of my research work on Syndicate, in 2020 I built this simple Actor library in and for Java.

It's a hybrid of Erlang-style and E-style Actor models: Erlang-style in that it includes monitors and links, and E-style in that it peers denote targets for messages via references to individual objects with an actor. Actors are thus similar to E's vats.

So far, I've limited myself to implementing a straightforward Actor system, not including Dataspace or Syndicate primitives.

Surprisingly fast

It's quite interesting all by itself, though: it's very fast and able to use all the cores in a machine very effectively. For example:

$ java ... ...example2.Main 1000000 200
2021-05-10 11:02:35.087 INFO Actor(1) Available processors: 48
2021-05-10 11:02:38.573 INFO Actor(1) Start
2021-05-10 11:02:44.161 INFO Actor(1) Stop after 200000000 messages; 4.8 seconds, 41999160.0 Hz

That little benchmark has one million actors, each sending 200 messages to its neighbour in a ring, on my AMD 48-core machine. The whole workload, 200 million messages, is delivered in under 5 seconds; or, about 40 million messages per second. I was surprised that such a simple system was able to perform so well.

Here's that same benchmark run on a single core:

$ taskset -c 0 java ... ...example2.Main 1000000 200
2021-05-10 11:07:42.104 INFO Actor(1) Available processors: 1
2021-05-10 11:07:47.826 INFO Actor(1) Start
2021-05-10 11:08:52.078 INFO Actor(1) Stop after 200000000 messages; 63.5 seconds, 3149903.9 Hz

That's just over 3 million messages per second on a single core. Neat, huh?

Surprisingly simple

It's also only ~730 lines of code:

~/src/syndicate-java$ cloc src/main/java/ 12 text files. 12 unique files. 0 files ignored. github.com/AlDanial/cloc v 1.86 T=0.01 s (965.7 files/s, 69128.5 lines/s)
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Language files blank comment code
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Java 12 126 6 727
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SUM: 12 126 6 727
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Next steps

Next steps are to implement proper Dataspace model entities, with assertions and facets etc., and then build an actual Dataspace to go with it. I'll be trying to reuse as much of this implementation style as possible since it performs so well.