State of Design Systems 2018


Every company has a different take on how to build design systems, so it can be hard to parse the universal truths. What is a design system, exactly? Who are they for? When is the right time to create one?

Best practices are emerging amid the diversity of approaches. We partnered with Clarity, the design systems conference, to paint a picture of the common themes. We surveyed 499 practitioners across the field to share their perspective on topics ranging from when they started their design system to whether they have a dedicated team to maintain it.

We asked a mix of multiple choice and open-ended questions, and drew 8 high level takeaways from people's answers. To bring the data to life, we captured some of the speaker highlights from this year’s Clarity Conference in New York City.

Read on for the 2018 State of Design Systems Report!

Notable Participants
Survey respondents came from many industries (banking, education, retail, travel and more)

1. Design systems are still in their infancy

It’s difficult to pinpoint the exact start of the digital design system movement. There were many instigating moments, from the publishing of Brad Frost’s atomic design book to the advent of Google's Material Design system in 2014. That was less than half a decade ago, so many companies’ design systems are still in their infancy.

Two thirds of respondents to our survey said their design system was only at stage 1 or 2 -- i.e. their system isn’t documented (stage 1) or they don’t have a dedicated team building one (stage 2). The aspiration for more is there -- 86% of the respondents wish their design system was at stage 3 or 4, where there’s full-time employees maintaining their system, and the system is public (like Shopify’s Polaris).

At the Clarity conference, speaker Dan Mall predicted that although design systems are still relatively new, the methodology behind them is here to stay. Much like responsive design practices, design systems are becoming “the way we do things now.”

Stage of Design Systems TH (1)

2. You don’t need a team to justify a design system

Half of our respondents work at companies with teams to manage their design system (most of these are companies with over 1000 employees). But only a third of them think that’s necessary. You can make small inroads on a design system even if you’re a team of one.

Speakers at Clarity threw out a few ideas as to how -- Julie Horvath urged the audience, “Don’t be afraid to start and ship small.” If you’re overwhelmed by the daunting task of building a system, tackle one piece of it first, like line height.

Do You Have Design Systems team

3. Design systems usually come after products are built, not before

In an ideal world, you could build your design system in tandem with the creation of a product. But only 41% of our survey respondents actually got to do that -- 52% built theirs from an existing product. 7% wrote in that they've done both (they either worked on design systems at multiple companies or they built a design system to support both pre-existing and new products).

Speakers at Clarity had words of support and encouragement for people trying to shoehorn legacy design into a new system. Dan Mall even argued that it’s better to build a design system off an existing product, so you’re creating a system for a real use case, instead of making random components in isolation.

What stage did you start building a design system

4. Component libraries and style guides are the most common artifacts

What, exactly, constitutes a design system? No dictionary has defined the term yet, and people responded to our survey with a wide variety of answers.

Not surprisingly, 90% said their system included component libraries. Style guides clocked in a close second, at 83%. There was a long tail of less typical answers, including design principles (57%), content guidelines (47%), and linters (2 mentions).

With this question, we originally intended to measure use of design artifacts in a system, but 13% of respondents included a write in answer about code. They mentioned React components, mixin libraries, token repositories, iOS and Android development and other approaches.

Next year, we’ll include a much wider array of answer options so we can quantify that diversity more precisely.

What artifacts are part of your DS

5....but artifacts do not a design system make, which is the number one misconception about design systems

When asked the number one misconception about design systems, an overwhelming majority of respondents had the same answer. They said design systems are often seen as static products — collections of pattern libraries and artifacts — instead of processes — complete with guidelines, principles and philosophies. A design system is, at heart, a systematic approach to design, and component libraries or other elements are merely (living) outputs of the system.

Thus, documentation is crucial. To uphold a system, people need to understand the principles behind it and how to implement the artifacts. At Clarity, Adekunle Oduye, from Memorial Sloan Kettering Cancer Center, spoke on this topic, concluding: “You might have the best design system in the world, but if it doesn’t have the right documentation it’s essentially a failure.”