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  • Scalable Architecture for Unity Games

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    extrawurst.org

    Over the years and over the course of many projects a certain way to structure a game project in Unity emerged that proved particularly scalable (maintainable). For a long time I wanted to write this up to bring it into a sharable format. This article is an update to a talk I gave at GDC in 2017 (“Data Binding Archi...

    dotnet games scaling
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