In this post I wanted to capture Tramiel’s sense of drive and how his desires ultimately drove him to try and destroy the company he created. I also wanted to create an impression that Amiga got what they wanted - their machine to be made, but at incredible cost. I also wanted to make the Atari ST more prominent than it usually is in these kinds of writeups. Due to substack’s limits, I’m going to do a post in two weeks with more resources, links additional credits and corrections but if people want to read more about the original Amiga story, I’d highly recommend:
Amiga History Commodore.ca Brian Bagnall’s The Amiga Years Book (but take it with a pinch of salt in places)
There are a bunch of talks on YouTube by RJ Mical, Leonard Tramiel, Bil Herd, David Pleasance and Dale Luck etc, but it’s best to treat these as their memories of their perception of events rather than direct sources as dates, events and people are a little muddled in places. I think Bagnall sums it up well when he talks about accuracy being difficult at the start of the Amiga years book. I really would’ve liked to see a decent book on the original Atari ST history, there’s very little out there about how the ST went down compared to the Amiga and Shiraz Shivji seems to have been very private in general compared to the Amiga team.
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I saw that there was no proper public release of Bad Apple for the Amiga, so...I saw that there was no proper public release of Bad Apple for the Amiga, so I thought I’d fix it. I ended up making it entirely on an Amiga in Anim format. It’s 320x256 in 16 colours with 8-bit 22030hz 2 channel sound. When played on AnimFX the OS is still running in the background so the lighter your workbench, the better experience you’ll have. I submitted it to the Novaparty2020 Wild section and I came second from last. If you want to watch the result, I did a capture, which youtube made a little fuzzy. If you’d like to have a go at making your own, details are here, including instructions, data from different stages (as it took my souped up Amiga 3 days to build everything) and the finished Anims, which you can play on an Amiga or emulator using the AnimFX player. I mostly did this to prove it was possible and provide a public source for the content. While it’s probably ok for short cartoons I’d suggest using Agaconv for anything complex. Comments
I wasn’t sure whether to post this after @pushcx’s Mitigating Content Marketing post. I don’t have...I wasn’t sure whether to post this after @pushcx’s Mitigating Content Marketing post. I don’t have anything really to sell but I guess if people like it they can sign up, and if it’s over the line I’ll happily delete it. Anyways, I spent about a month playing nearly every commercial Atari Lynx game. My cousin got one as a kid and I was green with envy for years… ok, decades. I recently got an RG-350 which has the Handy emulator and decided to go through each commercially released game I could find. This is my loveletter to the Atari Lynx, and I thought it might be better to post instead of a flurry of Atari Lynx dev and hardware mod links. Comments