Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
Designing first-person action games for Internet play is a challenging process. Having robust on-line gameplay in your action title, however, is becoming essential to the success and longevity of the title. In addition, the PC space is well known for requiring developers to support a wide variety of customer setups. Often, customers are running on less than state-of-the-art hardware. The same holds true for their network connection
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How to Build Multiplayer '.io'-Style Web Games — ‘.io’ games are usually multiplayer Web-based games hosted...How to Build Multiplayer '.io'-Style Web Games — ‘.io’ games are usually multiplayer Web-based games hosted on ‘.io’ domain names (splix is my favorite!) and Node is a great platform on which to build them. This guy has built and sold two of them so he probably knows what he’s doing.