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An implementation of Hierarchical State Machine in ActionScript3.0 for AI bot/agent in a video games

This contains an base class for the concrete states. So you'll need to write the actions and transitions inside that class.
But its also has option to create the state without creating a specific classes. The actions and transitions can be defined outside the state class.

For the details to implements this HSM, please refer to the sample code.

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An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games

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